Name
|
Player
|
Race
|
Class
|
Present
|
Survived
|
Replaced
|
Blake
|
Carl
|
Human
|
Bard
|
N
|
Y
|
N
|
Catherine Lastation
|
Chris
|
Human
|
Oracle
|
N
|
Y
|
N
|
Faolan Ironhammer
|
Glen
|
Dwarf
|
Paladin
|
Y
|
Y
|
N
|
Finger
|
John L.
|
Gnome
|
Rogue
|
Y
|
Y
|
N
|
Goran Stonecrucher
|
Guest Player
|
Dwarf
|
Fighter
|
N/A
|
Y
|
N
|
Halvar Gunnarson
|
Cory
|
Dwarf
|
Ranger
|
Y
|
Y
|
N
|
Menyw Daolg
|
Danielle
|
Elf
|
Fighter
|
Y
|
Y
|
N
|
Ranold Winterhare
|
Tim (T.J.)
|
½ Elf
|
Magus
|
Y
|
Y
|
N
|
Ruis
|
Johnunce
|
½ Drow
|
Magus
|
N
|
Y
|
N
|
Thadious Bullskin
|
Mike K.
|
Human
|
Wizard
|
N
|
Y
|
N
|
Mrs. Page
|
Mike’s npc bard
|
½ Elf
|
Bard
|
N/A
|
Y
|
N
|
The Homunculus
|
Mike’s critter
|
Critter
|
N/A
|
Y
|
N
|
7/17/2015 – Of
Vapors and Shadows
With Halvar leading the way, the group forced open the door
to the holding area the clockwork golems had put them in and walked out. A lone
sentry golem was in the room. It asked what they were doing. As it started to
move forward, Halvar flashed the red glass card while stating that they were
doing a security inspection. The golem processed this answer and then returned
to its duties.
Using caution, the adventurers used the red glass key to open
another door in the sentry area. Beyond this door they found the skeleton of a
human in ruined and rotting clothing. A search of the room confirmed that the
skeleton was not mobile and that a tall chest in the room had a red colored
lock. The key they had work on the chest, revealing a ragged, rotting uniform
with some jewelry on it, a strange scrying device (their assumption), and a
strange suit of plate armor.
Halvar, while curious about the scrying device, decided to
pocket it away for later examination. Seeing
that the suit of plate armor was human/elf size, several adventurers looked for
a way to get it open. Fingers and Halvar looked over the armor and noticed 2
buttons under the back of the helmet. Pressing both of the buttons opened the
back of the suit. Menyw removed her mask and gear and climbed into the suit.
Closing up the suit seemed to activate its magic but something went wrong (or
it was a trap). Vile smoke and heat started to fill the suit as something
caught fire inside it, eating away at Menyw’s health. With little effect she
was extracted from the suit by the others, but the vile smoke filled the room
and most everyone succumbed to its poisonous effect, except the hardy dwarves. The
adventurers fled from the room, greatly sickened by the poisonous vapors. After
a while, Faolan remembered that Moradin had blessed him with the power to cure
poison. Burning the last of his power Faolan cleansed the poison from the
others, but the damage was done. Catherine had to expend many valuable uses of
her healing wand to remove the ravages of the poison from the group’s shattered
health.
Not wanting to risk the sentries again, the group explored
the hallway they fled into and found three doors. Two were marked with grey
panels and one was marked with a red one. The red door was checked first. Beyond
they found healing kit refills, rations, some healing containers (Ranold tested
these), and 12 strange vials with odd symbols. Blake could only puzzle out one
symbol as some sort of anti-poison. Catherine and Blake suspected one might be
anti-plague but were not willing to test it (yet). With the room searched and
items gathered and tallied, the team went to ask the lone Sentry Golem some
more questions. Halvar suggestion/thinking was that if worse came to worse,
they could take one golem.
Upon reaching the main room, they found not one but five
sentry golems! Not to be discouraged by this, Halvar asked how they could get
access to a grey room, only to be told that he did not have clearance for that
answer. When Halvar asked how would he get the needed clearance, the golems
responded that they would inform the proper authorities. Ranold noted that the
response was in common and this was a new development. He pointed this out to the
team. He also pointed out that if the skeleton in the other room was part of
the proper authorities, they would have a very long wait to get authorization.
Nodding quietly in agreement the explorers attempted to exit the room. The door
leading out opened to just touching the panel by the door, but it took a few
seconds the puzzle that out. Just as the party was leaving the room, Ranold
turned and asked for some navigational assistance. He was told by the golems to
go north and turn east to find the library. After that no other answer was
given.
Taking that to heart, the Explorers headed north. As they
reached the corner they discovered several doors: 2 with clear panels, one with
a brown panel, and a few that had no doors at all. Not wanting to leave
unexplored doors behind them, Ranold used his arcane gloves to give him a peek
beyond one of the doors with a clear panel. “The inside looked like a mead
hall” he reported, and with that Faolan and Halvar went on in.
The room was a jumble of table, chairs, skeletons, and bones.
Faolan immediately went to one of the skeletons to see if he could see how it
died, only to trigger a primitive trap that inflicted a mere nick to his person.
The skeleton in question had been rigged to thrust out with a sharpen arm bone,
according to Halvar. After that no one
else moved deeper into the room, waiting until Finger and Halvar cleared it. After
a short while, both Finger and Halvar declared the room clear. Sweeping the
room for any clues or/and treasure, Halvar and Faolan noticed something odd. In
the dim light of the room there were more shadows then Explorers.
At once they called warning, but it was too late: the living
shadows attacked! With the exception of Catherine and Menyw, the team was
poorly equipped to handle the creatures and the fight quickly turned ugly. The
creatures focused most of their attacks on Faolan, Ranold, Halvar, Catherine,
Ruis, and Thadious, unaware of the true danger that Menyw posed to them until
it was too late. Faolan and Halvar paid the heaviest before Catherine’s burst
of holy energy and Menyw obsidian sword started to turn the tide. The shadows were
relentless and even Catherine and Ruis were nearly brought low as the dark
creatures sapped the strength from their prey. Finger slayed wounded shadows
with his bow as Menyw just cut them down, their inky form too solid to her
sword for the shadows’ liking. As the last of the shadows fell into inky mist,
the weariness of the explorers was apparent – many had been damaged severely by
the creatures’ strength-sapping touches. Knowing that this would hamper her
team, Catherine did her best to reverse the damage, expending many more
precious charges of her healing wand on her team to restore their lost
strength.
We ended
here for the night.
Total time
elapse since entering the Keep: 2 hours 10 Minutes
Updated post after edit by my Editor (Thanks Patrick)
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